約 5,834,422 件
https://w.atwiki.jp/legendofnorrath/pages/393.html
EQ2用ルートカードの一覧。 http //legendsofnorrath.station.sony.com/rewards.vm?category=eq2 section=oathbreakerEQ2用Loot Card Expポーション類 使用アイテム Shimmering Fist ・・・ 手を輝くパーティクル・エフェクトで包む \aITEM -2079210274 1218257950 Shimmering Fists\/a Flock of Seagulls・・・ 速度10%UP・30秒・リキャスト5分・使用者の周りをカモメが飛ぶ(そのカモメが…)\aITEM -434100053 802226704 Flock of Seagulls\/a変身アイテムDrogan Distraction ・・・ RoKモデルGoblinに変身、meleeに対するダメージシールドを張る \aITEM -397134824 763741171 Drogan Distraction\/a Ancient Bloodletter・・・ Vampireに変身、meleeに対するダメージシールドを張る \aITEM 922669715 1592425516 Ancient Bloodletter\/aクローク Cloak of Comfort ・・・ Glide+使用時にGigglegibber Confort Crateに変身 \aITEM 338257055 -907129871 Cloak of Comfort\/a Cloak of the Oathbreaker・・・ Glide+使用者の頭上に天使のワッカが出る \aITEM -257360399 691223589 Cloak of the Oathbreaker\/a乗り物Mana Spirit Horse Whistle ・・・ 速度50%、Subjugation・Disruption・Ordination・Focus・Ministrationを+5.0 \aITEM 1709251190 2066299441 Mana Spirit horse whistle\/a Fire Spirit Horse Whistle・・・ 速度50%、Slashing・Piercing・Crushing・Aggression・Rangedを+5.0 \aITEM -51885108 -302721902 Fire Spirit horse whistle\/a 家具 Coffin of Regeneration・・・ レントステータス軽減300 \aITEM -534966909 -64672624 Coffin of Regeneration\/a Gigglegibber Apprentice ・・・ レントステータス軽減300 \aITEM 2068850962 4100024 a Gigglegibber Apprentice\/a Di Zok Apprentice ・・・ レントステータス軽減300 The Master s Grand ・・・ レントステータス軽減300 \aITEM -298183086 1914070478 The Master s Grand\/a Tapestry of the Sathirian Empire ・・・ レントステータス軽減300 \aITEM -1303526385 -1074117475 Tapestry of the Sathirian Empire\/a Tapestry of Flowing Water ・・・ レントステータス軽減300 \aITEM 725915061 -459453321 Tapestry of Flowing Water\/a Painting Lady Vox ・・・ レントステータス軽減300 \aITEM 1246506520 -870632956 Painting Lady Vox\/a Painting Cyndra s Barbed Spear ・・・ レントステータス軽減300 Legend s Paintings Volume 1 ・・・ 部屋に置ける画集?Oathboundから画像を収録※全8pだが絵は右側ページのみで4枚。Oathbound以外の絵も。 \aITEM -1007854474 141851127 Legends Paintings Volume 1\/a装備品Gnomeland Securities M.A.D.・・・ チャーム装備、乗り物のスピードを2.0上昇させる \aITEM 176911397 162867897 Gnomeland Security M.A.D.\/a Makeover Kit・・・ 24時間に1回、appearance(外見)の振り直しを行える \aITEM 20924096 -423809138 Makeover Kit\/a Tinkered Thought Cap・・・ 使用すると、30秒間Fish Visionを得られる帽子 \aITEM -621977401 -525558175 Tinkered Thought Cap\/a Ring of the Oathbreaker・・・ 3種類の素晴らしいリングから1つ選択出来る? \aITEM 1953258946 -2052664815 Ring of the Oathbreaker\/a \aITEM 1625603263 -426995050 Forgotten Ring of the Oathbreaker\/a \aITEM 358436742 684291401 Timid Ring of the Oathbreaker\/a \aITEM -208461500 1565167524 Warded Ring of the Oathbreaker\/aその他 Title the Oathbreaker ・・・ 称号"the Oathbreaker"の付加Promotionalなもの(通常のパックには含まれません) Turtle Helm (4EQIIP1) Cloak of Dark Energy (4EQIIP2) Avian Wrath(4EQIIP3) Parrot (4EQIIP4) Sathirian Curse (4EQIIP5)
https://w.atwiki.jp/kana0609/pages/994.html
横浜ベイスターズ127年度成績 チーム成績 順位 勝ち 負け 分け 連勝 打率 防御率 安打 本塁打 4 61 66 8 5 .263 2.84 1266 73 盗塁 失策 得点 得点率 失点 失点率 自責点 非自責 失策率 66 54 403 3.0 429 3.1 392 37 0.39 おまけ 得圏 1361-342=.251 被打率のとこの合計、電卓で見てね、抑えは記録用 先対右 先対左 先圏被 中対右 中対左 中圏被 抑対右 抑対左 抑圏被 2002-545 1620-466 917-241 660-169 513-154 331-90 75-18 54-18 28-6 やっぱり ひろしまが いちばん きけんで うzげふごふ つよいんだよね 巨人 阪神 中日 広島 ヤクルト 11-14(2) 14-11(2) 12-14(1) 7-19(1) 17-8(2) 個人成績 野手 選手名 製作者 守備位置 打率 本塁打 打点 出塁率 盗塁 守備率 ランド サマルトリアの王子 捕手 .252 13 55 .316 0 .247 安藤洋司 appleパイ 一塁手 .306 13 51 .416 0 .997 ポゾ タティス 二塁手 .300 1 49 .363 0 .980 しょうⅤ しょう 三塁手 .293 2 49 .340 0 .978 ロテクト ハイド 遊撃手 .266 5 37 .324 0 .996 内村 ふみ 左翼手 .209 13 38 .242 1 .976 マクロスプラス マクレーン 中堅手 .237 4 22 .283 39 .978 銚 寿司 右翼手 .229 7 31 .277 26 .993 カイト pio DH .278 15 52 .357 0 - 投手 選手名 製作者 役割 登板 防御率 勝ち 負け セーブ RP 投球回 奪三振 鈴 Strait 先 24 1.70 10 8 - - 179 2/3 57 のうみ わふー 先 23 2.56 8 13 - - 169 0/3 59 ゆきじい3 ゆきじい 先 26 2.62 6 13 - - 168 1/3 73 時代は先発 マイナー 先 24 3.22 8 9 - - 156 2/3 83 工藤公康 akito18 先 22 3.61 4 10 - - 137 0/3 60 G・Maddux 国内選手 先 16 3.59 5 8 - - 102 2/3 45 Fロドリゲス 国内選手 中 35 3.54 4 1 2 6.0 61 0/3 38 吉田敦志 国内選手 中 38 3.72 6 1 2 7.3 55 2/3 32 花火師 うぇー 中 36 2.18 4 1 0 10.0 66 0/3 42 朱文 コメット 中 37 3.81 4 1 0 5.8 52 0/3 31 大柳 国内選手 中 40 2.45 2 0 0 8.9 62 1/3 39 アレック niji 抑 30 1.93 0 1 26 - 32 2/3 20 リーグトップ ゴールデングラブ ベストナイン GG+B9(選手名) 第127期4位で終了 しゃーな・・くないわー 逆指名選手の即失踪は精神的に辛い 制球コーチでいい感じの能力になりそうだっただけに戦力的にも痛い 今季はエース級先発の移籍加入で楽々~となるはずのシーズンだったが辛い結果が積みあがった 広島戦を何とかしのがないと今後も厳しい状況が続きそうだ 例えウチだけでも早めの試合消化で自分のチームに対しては好き勝手をさせないのがベターだと思う つまり全員が大差ない壁ならコース相性の悪い投手で攻められるよりは 得意コース(と優先度は低いけど中継ぎ一番手:16番ね)を見て突っ込んだ方がいい けっきょく さいはいしゃが まいにち 19じから ひつようなんだよね 野手 赤字4人に解雇一人、なぜここまでというほどの不調に陥る、まるで底無し沼 昨季に続き1・2番がわけがわからないくらいに調子が悪く、銚は通算-30超えで解雇になってしまった その厳しい状況で得点率が3.0までいけたのは『いつもアイコンに笑顔を皆様の四球王安藤です!』 と5・6・7番の活躍が大きかった 皆様の四球王、成績的にはこれまでのシーズンでもかなりいいのだがベストナインからもれるあの若さに本塁打・打点まで大差がつくと厳しいか、入れ替わるように年齢を重ねるごとにGG率は上昇中 ポゾ、余りにも絶好調、二塁手が40FP以上稼ぎながら3割打つとかDONDAKEですか圏打率も.298と凹まない綺麗な数字、この成績で体力が後5期は持つというのだから恐ろし屋 ランド、今季チーム打点王、なのに貢献まいなすだめえぇぇぇぇぇ、打率はもう一つ伸びなかったが1・2番の不調で5番ポゾに続きランナーが最もたまる位置となった今季に13本塁打はありがたや しょうⅤ、今季は巧打基準突破よりも何よりも圏打率.311が凄く嬉しかった・・嬉しかったぞー!上位打線の不調で落ち込むはずの得点率だがカレー屋の勝負強さを見せぐぐぐいと押し上げた 投手:先発 流石に負け運3人は初めてだと思う、援護できない打線の問題も大きいのだが リーグに防御率1点台の先発が12人も居る現状ではしょうがないのか 自チーム含めて打撃型のチームが少ないと防率は良くても負け運というサイクルにはまりやすい 鈴、昨季から一転すっげー活躍です、今季チームでただ一人の防率1点台に二桁勝利と勝ち越し制球コーチの指導と新人時代からずーっと続けてきたスタミナ強化が実を結んだ登板限界ぎりぎりまで投げさせつつ壁としても機能し大助かりですねい おじいさま、4完封で6勝、ここ数期打線と噛みあわず酷い状態が続いている特に今季最終戦の一つ前、対巨人を12回無失点で乗り切ったにもかかわらず最後まで援護無しシーズン中こんな事が何度かあったんじゃないかと思うと…くぁwsでrftgyふじこlp 投手:救援 おっかえりなさーいまたよろしくなのです 花火師、ほいさ定位置のGG九連続獲得、あれです登板と調子の波が合わないというかなんというか昨季はめっさ投げさせて今一つに終わり、今季は投げさせられなかったが好成績家業の事を考えている時に無理矢理投げさせても結果には繋がらないという事か アレックさん、大魔神候補きたー!新人での防率1点台は見事なのだが与四球率が泡わわわなんとかセーフだったが後少しで四球をゲットするはめに、危なかった おお、編集者殿ではありませんか、この横浜ベイスターズ127年度はまだ書きかけなのです ゆえに不備・不足など多々あると思われます、是非ともアナタの力を貸して頂きたい 先発1人に中継ぎ3人を募集中 来場者数 今日の観客数 - 昨日の観客数 - 合計観客数 -
https://w.atwiki.jp/bovecrach/pages/51.html
autolink 目次 参考にするリンク ActivityLifecycleCallbacksを使う。ActivityLifecycleCallbacksを登録する。 ActivityLifecycleCallbacksで監視する。 ActivityLifecycleCallbacksを眺める。 まとめ 関連リンク 参考にするリンク Application.ActivityLifecycleCallbacks http //developer.android.com/reference/android/app/Application.ActivityLifecycleCallbacks.html ActivityLifecycleCallbacksを使う。 API-14 で ActivityのLifecycleを通知してくれる仕組みが公式に入った。 ActivityLifecycleCallbacks これを使ってActivityのスタックを監視してみる。 目次に戻る ActivityLifecycleCallbacksを登録する。 使い方は、 ActivityLifecycleCallbacksを実装したクラスを Application#registerActivityLifecycleCallbacks(ActivityLifecycleCallbacks)で登録 するだけ。 public class TestApplication extends Application implements ActivityLifecycleCallbacks { @Override public void onCreate() { super.onCreate(); registerActivityLifecycleCallbacks(this); } // ================================================================ // ActivityLifecycleCallbacksのメソッド郡 public void onActivityCreated(Activity activity, Bundle savedInstanceState) { } public void onActivityPaused(Activity activity) { } public void onActivityDestroyed(Activity activity) { } public void onActivityStarted(Activity activity) { } public void onActivityResumed(Activity activity) { } public void onActivityStopped(Activity activity) { } public void onActivitySaveInstanceState(Activity activity, Bundle outState) { }} 目次に戻る ActivityLifecycleCallbacksで監視する。 基本的にActivityLifecycleCallbacksは、 各Activityの処理よりも先行して処理を書くのではなくて 後々利いてくる処理を書いておいたり、 スタックを気にする処理を書いておくのがいいと思う。 ただ、これはあくまでLifecycleを拾えるだけで、必ずしも予想通りに動作するとは限らない。 フレームワークに手を入れられている場合はLifecycle無視で処理されることもあり、 信じてもよさそうなのは onCreate と onPause だけ。 あとは Intent.FLAG_ACTIVITY_CLEAR_TOP で唯一動作する onDestroy で onPause で書いた終了処理と同じ構成を作っておくくらいか。。。 目次に戻る ActivityLifecycleCallbacksを眺める。 さて、ActivityLifecycleCallbacksのコールバックメソッド郡は、 名前の通り 各対応メソッドが呼ばれた後に コールバックされる。 onActivityCreated なら onCreate の後にコールバック といった具合。 ただこのタイミングが、通常は実処理より早い。 ActivityLifecycleCallbacksのコールバック処理は、 Applicationのソースにコールバックを行う処理が入っている。 dispatchActivityCreated(Activity, Bundle) dispatchActivityStarted(Activity) dispatchActivityResumed(Activity) dispatchActivityPaused(Activity) dispatchActivityStopped(Activity) dispatchActivitySaveInstanceState(Activity, Bundle) dispatchActivityDestroyed(Activity) で、このコールバックがいつ呼ばれるのかというと、Activity#onCreate()などである。 public class Activity extends ContextThemeWrapper implements LayoutInflater.Factory2, Window.Callback, KeyEvent.Callback, OnCreateContextMenuListener, ComponentCallbacks2 { protected void onCreate(Bundle savedInstanceState) { if (mLastNonConfigurationInstances != null) { mAllLoaderManagers = mLastNonConfigurationInstances.loaders; } if (savedInstanceState != null) { Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG); mFragments.restoreAllState(p, mLastNonConfigurationInstances != null ? mLastNonConfigurationInstances.fragments null); } mFragments.dispatchCreate(); getApplication().dispatchActivityCreated(this, savedInstanceState); mCalled = true; }} つまり、普段書くような以下のようなActivityの場合は、 super.onCreate(savedInstanceState); で dispatchActivityCreated(Activity, Bundle) が動作してから処理部にくる。 public class HomeActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // 何らかの処理 }} なお、元々処理があんまり入ってない onPause や onStop はいいとして、 onDestroy も同様に最後にコールバックされるので注意。 protected void onDestroy() { mCalled = true; // dismiss any dialogs we are managing. if (mManagedDialogs != null) { final int numDialogs = mManagedDialogs.size(); for (int i = 0; i numDialogs; i++) { final ManagedDialog md = mManagedDialogs.valueAt(i); if (md.mDialog.isShowing()) { md.mDialog.dismiss(); } } mManagedDialogs = null; } // close any cursors we are managing. synchronized (mManagedCursors) { int numCursors = mManagedCursors.size(); for (int i = 0; i numCursors; i++) { ManagedCursor c = mManagedCursors.get(i); if (c != null) { c.mCursor.close(); } } mManagedCursors.clear(); } // Close any open search dialog if (mSearchManager != null) { mSearchManager.stopSearch(); } getApplication().dispatchActivityDestroyed(this); } onPause は特にANRのタイムアウトがあるので、 どちらにしたところで重い処理はやらない方がいい。 この辺が監視処理だけに留めた方がよい理由でもある。 目次に戻る まとめ Application.registerActivityLifecycleCallbacks() で ActivityLifecycleCallbacks を実装したクラスを登録すると、 各種Activityのコールバックを受けられる。 ただし、Activity#onCreate()などの処理の中で呼ばれるので、 実処理よりも早い段階でコールバックが呼ばれたり、 重い処理を行うとANRが発生したり、 する。 全体のスタック監視や、どうしても管理が必要な場合のみに 使用を留めるべき。 目次に戻る 関連リンク 取得中です。 trackback 目次に戻る タグ一覧:Activity Note ActivityLifecycleCallbacks Android 名前 zzz - yy 2015-01-15 14 36 00
https://w.atwiki.jp/memotech/pages/76.html
Wicket+EJB3をJBoss5.0.0で動かしてみる2(wicket-contrib-javaee-1.1.jar編) サンプルとして一気にためし書きしたソースは「ここ」をクリック Wicket+EJB3をJBoss5.0.0で動かしてみると同様のサンプルを wicket-contrib-javaee-1.1.jarを使ってEJB3をJNDIからの取得ではなくてインジェクションさせたもの。 @EJB(name="xxxx")というアノテーションでインジェクションを可能にする。 wicket-1.3.5.jar wicket-ioc-1.3.5.jar wicket-contrib-javaee-1.1.jar cglib-nodep-2.2.jar がクラスパスに必要。 参考URL Dashboard-Wicket Stuff Wiki-wicket-contrib-javaee wicket-contrib-javaee-1.1.jar ※補足情報 JBoss4.2x系だとデフォルトだとうまく動かない。 StandardJndiNamingStrategy.javaで return "java comp/env/" + (ejbName == null ? ejbType.getName() ejbName); とあるのが4.2.x系のJNDI名と合わないのが原因。 http //fisheye3.atlassian.com/browse/wicket-stuff/attic/wicket-contrib-javaee/src/main/java/org/wicketstuff/javaee/naming/StandardJndiNamingStrategy.java?r=4393 JavaEEBeanLocator.javaの137行目を String lookupName = calculateName(name, type); ↓ String lookupName = name; として @EJBアノテーションをEJB名ではなくてJNDI名にする。 @EJB(name="wicket-ejb3-sample/LabelBeanImpl/local") public LabelBean labelBean; @EJB(name="wicket-ejb3-sample/LabelStateBeanImpl/local") public LabelStateBean labelStateBean; としてしまう等の対応で暫定的に動くようにはなる。 web.xmlのservletタグの中のinit-paramタグでパラメータを指定してJavaEEBeanLocator.javaの挙動を変える等の方法論が本来は正しいとは思う。 http //fisheye3.atlassian.com/browse/wicket-stuff/attic/wicket-contrib-javaee/src/main/java/org/wicketstuff/javaee/JavaEEBeanLocator.java?r=trunk 閲覧数: - 更新日:2009-01-06 10 21 58 (Tue) bookmark_hatena bookmark_delicious bookmark_livedoor bookmark_yahoo bookmark_nifty technoratiに登録 Buzzurlに登録 POOKMARK Airlinesに登録 bookmark_live link_trackback リンク元一覧: #ref_list @めもてっく is licensed under a Creative Commons 表示 2.1 日本 License.
https://w.atwiki.jp/0xis/pages/1.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます 新しいページを作りたい!! ページの下や上に「新規作成」というリンクがあるので、クリックして作成してください。 表示しているページを編集したい! ページ上の「このページを編集」というリンクや、ページ下の「編集」というリンクを押してください。 ブログサイトの更新情報を自動的に載せたい!! お気に入りのブログのRSSを使っていつでも新しい情報を表示できます。詳しくはこちらをどうぞ。 まとめサイトを作りたい archiveプラグインを使うと好きなときに好きなウェブページを保管することができます archive_logプラグインを使うと保管もらくらく ニュースサイトの更新情報を自動的に載せたい!! RSSを使うと簡単に情報通になれます、詳しくはこちらをどうぞ。 その他にもいろいろな機能満載!! @wiki 便利ツール ヘルプ・マニュアル・FAQで間違いを見つけたら? お手数ですが、メールにてお知らせください。support@atfreaks.com バグ・不具合を見つけたら? お手数ですが、こちらからご連絡宜しくお願いいたします。 ⇒http //bugs.atwiki.jp/ ⇒http //bugs.atwiki.jp/node/4 分からないことは? @wiki FAQ @wiki 初心者講座 @wiki マニュアル メールで問い合わせ @wiki 便利ツール 等をご活用ください
https://w.atwiki.jp/red5server/pages/48.html
手始めにポートをlistenして、入力デーアを標準出力に出すサーバーを書こうと思います。 telnetで適当に接続して受け取ったデータをそのまま画面に出力する。というものです。 仕様 8080ポートをlistenするサーバーを書く。 メッセージを取得したら、System.out.printlnで出力する。 それだけ。 まず、Javaが必要とするライブラリ群 mina-core-2.0.0-RC1.jar slf4j-api-1.5.10.jar log4j-ober-slf4j-1.5.10.jar logback-classic-0.9.18.jar logback-core-0.9.18.jar これらをclasspath通すかEclipseつかっているならBuildPathのライブラリにいれればOK package com.ttProject.webSocket; import java.net.InetSocketAddress; import java.nio.charset.Charset; import org.apache.mina.core.service.IoHandlerAdapter; import org.apache.mina.core.session.IdleStatus; import org.apache.mina.core.session.IoSession; import org.apache.mina.filter.codec.ProtocolCodecFilter; import org.apache.mina.filter.codec.textline.TextLineCodecFactory; import org.apache.mina.transport.socket.SocketAcceptor; import org.apache.mina.transport.socket.nio.NioSocketAcceptor; /** * WebSocketサーバープログラム * @author taktod */ public class Main { private static final int PORT = 8080; /** * エントリー * @param args */ public static void main(String[] args) { try { new Main(); } catch(Exception e) { // すぐ終了するのでなにもしない。 } } /** * コンストラクタ */ public Main() throws Exception{ SocketAcceptor acceptor = new NioSocketAcceptor(); acceptor.setHandler(new EchoHandler()); acceptor.getFilterChain().addLast("codec", new ProtocolCodecFilter(new TextLineCodecFactory(Charset.forName("UTF-8")))); acceptor.getSessionConfig().setIdleTime(IdleStatus.BOTH_IDLE, 5); acceptor.bind(new InetSocketAddress(PORT)); System.out.println("ServerStarted!!"); } /** * データ処理ハンドラー * echoのみ */ private static class EchoHandler extends IoHandlerAdapter { /** * メッセージをうけとったときの処理 */ @Override public void messageReceived(IoSession session, Object message) throws Exception { // TODO Auto-generated method stub System.out.println(message.toString()); super.messageReceived(session, message); } } } コーデックをテキストベースでつくって、EchoハンドラーでメッセージをうけとったらSystem.out.printlnで出力する それだけです。 動かすと以下のようになる。 サーバー側 ServerStarted!! 08 49 41.217 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 a 08 49 44.557 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 b 08 49 44.983 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 c 08 49 45.298 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 d 08 49 45.613 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 e 08 49 45.939 [NioProcessor-1] DEBUG o.a.m.f.codec.ProtocolCodecFilter - Processing a MESSAGE_RECEIVED for session 1 f コンソール $ telnet localhost 8080 Trying 1... Connected to localhost. Escape character is ^] . a b c d e f ^] telnet q Connection closed. これでおしまい。
https://w.atwiki.jp/satoschi/pages/2822.html
コマンチェ語 |Uto-Aztecan languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【com】 言語名別称 alternate names コマンチ語 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
https://w.atwiki.jp/mrfrtech/pages/71.html
Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/wnt0/pages/24.html
#include iostream #include string using namespace std; class Prototype { public virtual Prototype* CreateClone() = 0; virtual void SetStatus(int status) {} virtual int GetStatus() {} }; class Implement public Prototype { public Implement() { m_status = 0; } Implement(const Implement imp) { m_status = imp.m_status; } virtual Prototype* CreateClone() { return new Implement(*this); } virtual void SetStatus(int status) { m_status = status; } virtual int GetStatus() { return m_status; } private int m_status; }; int main() { Prototype *obj = new Implement; obj- SetStatus(123); Prototype *clone = obj- CreateClone(); cout clone- GetStatus() endl; // delete はどうするか。。 // obj はここで new してるし。 return 0; } 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Prototype http //japan.internet.com/developer/20090515/26.html
https://w.atwiki.jp/swgstring/pages/87.html
タグ 翻訳待ち collection.stf(2)へ 1 a_burning_stone 2 a_to_e_prompt Enter the text you wanted to translate to English 3 a_to_e_title Aurebesh to English 940 access_delay You must wait %DI second(s) before collecting. 4 already_finished_collection You have already completed all the collections for this item. 5 already_have_slot You already have this item in a collection. 6 aurebesh_tile_aurek_n Aurek 7 aurebesh_tile_besh_n Besh 8 aurebesh_tile_cherek_n Cherek 9 aurebesh_tile_cresh_n Cresh 10 aurebesh_tile_description An Aurebesh Tile. 11 aurebesh_tile_dorn_n Dorn 12 aurebesh_tile_enth_n Enth 13 aurebesh_tile_esk_n Esk 14 aurebesh_tile_forn_n Forn 15 aurebesh_tile_grek_n Grek 16 aurebesh_tile_herf_n Herf 17 aurebesh_tile_isk_n Isk 18 aurebesh_tile_jenth_n Jenth 19 aurebesh_tile_kerenth_n Kerenth 20 aurebesh_tile_krill_n Krill 21 aurebesh_tile_leth_n Leth 22 aurebesh_tile_mern_n Mern 23 aurebesh_tile_nen_n Nen 24 aurebesh_tile_nern_n Nern 25 aurebesh_tile_onith_n Onith 26 aurebesh_tile_orenth_n Orenth 27 aurebesh_tile_osk_n Osk 28 aurebesh_tile_peth_n Peth 29 aurebesh_tile_qek_n Qek 30 aurebesh_tile_resh_n Resh 31 aurebesh_tile_senth_n Senth 32 aurebesh_tile_shen_n Shen 33 aurebesh_tile_thesh_n Thesh 34 aurebesh_tile_trill_n Trill 35 aurebesh_tile_usk_n Usk 36 aurebesh_tile_vev_n Vev 37 aurebesh_tile_wesk_n Wesk 38 aurebesh_tile_xesh_n Xesh 39 aurebesh_tile_yirt_n Yirt 40 aurebesh_tile_zerek_n Zerek 41 aurebesh_to_english Aurebesh to English 42 bantha_bone_d A rare bone that might be worth collecting. 43 bantha_bone_n A Cracked Bantha Bone 44 betrayer_01 Sword of the Betrayer 45 bondar_crystal_reward_d A lightsaber crystal created from shards and fragments of bondar, a mineral only found in certain rare asteroids. 46 bondar_crystal_reward_n Reconstructed Bondar Crystal 47 broken_lightsaber_hilt_001_d The broken hilt of a jedi s lightsaber. 48 broken_lightsaber_hilt_001_n A Broken Lightsaber Hilt 49 broken_lightsaber_hilt_002_d The broken hilt of a jedi s lightsaber. 50 broken_lightsaber_hilt_002_n A Broken Lightsaber Hilt 51 broken_lightsaber_hilt_003_d The broken hilt of a jedi s lightsaber. 52 broken_lightsaber_hilt_003_n A Broken Lightsaber Hilt 53 broken_lightsaber_hilt_004_d The broken hilt of a jedi s lightsaber. 54 broken_lightsaber_hilt_004_n A Broken Lightsaber Hilt 55 broken_lightsaber_hilt_005_d The broken hilt of a jedi s lightsaber. 56 broken_lightsaber_hilt_005_n A Broken Lightsaber Hilt 57 broken_lightsaber_hilt_006_d The broken hilt of a jedi s lightsaber. 58 broken_lightsaber_hilt_006_n A Broken Lightsaber Hilt 59 broken_lightsaber_hilt_007_d The broken hilt of a jedi s lightsaber. 60 broken_lightsaber_hilt_007_n A Broken Lightsaber Hilt 61 broken_lightsaber_hilt_008_d The broken hilt of a jedi s lightsaber. 62 broken_lightsaber_hilt_008_n A Broken Lightsaber Hilt 63 broken_lightsaber_hilt_009_d The broken hilt of a jedi s lightsaber. 64 broken_lightsaber_hilt_009_n A Broken Lightsaber Hilt 65 broken_lightsaber_hilt_010_d The broken hilt of a jedi s lightsaber. 66 broken_lightsaber_hilt_010_n A Broken Lightsaber Hilt 67 broken_lightsaber_hilt_011_d The broken hilt of a jedi s lightsaber. 68 broken_lightsaber_hilt_011_n A Broken Lightsaber Hilt 69 broken_lightsaber_hilt_012_d The broken hilt of a jedi s lightsaber. 70 broken_lightsaber_hilt_012_n A Broken Lightsaber Hilt 71 broken_lightsaber_hilt_013_d The broken hilt of a jedi s lightsaber. 72 broken_lightsaber_hilt_013_n A Broken Lightsaber Hilt 73 broken_lightsaber_hilt_014_n A Broken Lightsaber Hilt 74 broken_lightsaber_hilt_015_d The broken hilt of a jedi s lightsaber. 75 broken_lightsaber_hilt_015_n A Broken Lightsaber Hilt 76 chapter7_publish_gift_collection_token_d This is an invitation to meet with a collector on Tatooine who will give you basic pointers regarding collections. Inspecting the device will start a quest. 77 chapter7_publish_gift_collection_token_n Introduction to Collections 78 click_countdown_timer Collecting 79 click_item_prompt Are you sure you wish to attempt to add this item to your collections? 80 click_not_combat You cannot collect while in combat. 81 click_not_dead_incap You cannot collect while incapacitated or dead. 82 click_not_mounted You can not collect while mounted. 83 col_feather Feather Collection 84 col_npc_prompt The Nexus Collector has the following collections available at this time. You can activate 2 collections at a time. 85 col_npc_title Collector Tasks 947 collection_cleared The chosen collection has been cleared and all progress toward completion has been removed. 948 collection_complete_can_not_clear This collection has already been completed and can not be cleared. 86 collection_list_prompt Choose the collection you would like to add this item to. 87 collection_list_title Available Collections 952 collection_sui_delete_prompt Choose the Collection you wish to remove. 951 collection_sui_delete_title Remove Collection 88 com_link_01_d a Comlink, style 1 of 10. 89 com_link_01_n a Comlink 90 com_link_02_d a Comlink, style 2 of 10. 91 com_link_02_n a Comlink 92 com_link_03_d a Comlink, style 3 of 10. 93 com_link_03_n a Comlink 94 com_link_04_d a Comlink, style 4 of 10. 95 com_link_04_n a Comlink 96 com_link_05_d a Comlink, style 5 of 10. 97 com_link_05_n a Comlink 98 com_link_06_d a Comlink, style 6 of 10. 99 com_link_06_n a Comlink 100 com_link_07_d a Comlink, style 7 of 10. 101 com_link_07_n a Comlink 102 com_link_08_d a Comlink, style 8 of 10. 103 com_link_08_n a Comlink 104 com_link_09_d a Comlink, style 9 of 10. 105 com_link_09_n a Comlink 106 com_link_10_d a Comlink, style 10 of 10. 107 com_link_10_n a Comlink 108 com_link_painting_reward_d A painting of a comlink. 109 com_link_painting_reward_n Comlink painting 950 confirm_delete_prompt By pressing "OK", the chosen Collection will be removed and ALL progress made in the collection will be lost. Are you sure you want to remove the collection? 949 confirm_delete_title Confirm Delete 110 consume_item Add to Collection 111 consume_item_prompt Are you sure you wish to attempt to add this item to your collections? If successful, this item will be removed from your inventory. 112 consume_item_title Add Item to Collection 113 count_dooku_lightsaber_plaque_reward_d A plaque displaying Count Dooku s lightsaber 114 count_dooku_lightsaber_plaque_reward_n Count Dooku Lightsaber Plaque 115 damind_crystal_reward_d A lightsaber crystal created from shards and fragments of damind. The damind crystal is named after the planet of its origin, the desert planet Daminia. 116 damind_crystal_reward_n Reconstructed Damind Crystal 117 damind_shard_01_d A fragment of a damind crystal. 118 damind_shard_01_n A Damind Crystal Shard 119 damind_shard_02_d A fragment of a damind crystal. 120 damind_shard_02_n A Damind Crystal Shard 121 damind_shard_03_d A fragment of a damind crystal. 122 damind_shard_03_n A Damind Crystal Shard 123 damind_shard_04_d A fragment of a damind crystal. 124 damind_shard_04_n A Damind Crystal Shard 125 damind_shard_05_d A fragment of a damind crystal. 126 damind_shard_05_n A Damind Crystal Shard 127 dancing_droid_01_d Droid part 1 of 10 128 dancing_droid_01_n a Damaged Droid 129 dancing_droid_02_d Droid part 2 of 10 130 dancing_droid_02_n a Droid Manipulator Arm 131 dancing_droid_03_d Droid part 3 of 10 132 dancing_droid_03_n Droid Motivator 133 dancing_droid_04_d Droid part 4 of 10 134 dancing_droid_04_n Droid Sensor Suite 135 dancing_droid_05_d Droid part 5 of 10 136 dancing_droid_05_n Droid Module Package 137 dancing_droid_06_d Droid part 6 of 10 138 dancing_droid_06_n Droid Playback Module 139 dancing_droid_07_d Droid part 7 of 10 140 dancing_droid_07_n an Astromech Head 141 dancing_droid_08_d Droid part 8 of 10 142 dancing_droid_08_n an Astromech Torso 143 dancing_droid_09_d Droid part 9 of 10 144 dancing_droid_09_n Droid Advanced Redundant Power Supply 145 dancing_droid_10_d Droid part 10 of 10 146 dancing_droid_10_n Droid Personality Chip 147 datapad_01_d a Datapad, style 1 of 10. 148 datapad_01_n a Datapad 149 datapad_02_d a Datapad, style 2 of 10. 150 datapad_02_n a Datapad 151 datapad_03_d a Datapad, style 3 of 10. 152 datapad_03_n a Datapad 153 datapad_04_d a Datapad, style 4 of 10. 154 datapad_04_n a Datapad 155 datapad_05_d a Datapad, style 5 of 10. 156 datapad_05_n a Datapad 157 datapad_06_d a Datapad, style 6 of 10. 158 datapad_06_n a Datapad 159 datapad_07_d a Datapad, style 7 of 10. 160 datapad_07_n a Datapad 161 datapad_08_d a Datapad, style 8 of 10. 162 datapad_08_n a Datapad 163 datapad_09_d a Datapad, style 9 of 10. 164 datapad_09_n a Datapad 165 datapad_10_d a Datapad, style 10 of 10. 166 datapad_10_n a Datapad 167 datapad_painting_reward_d A painting of a datapad. 168 datapad_painting_reward_n Datapad Painting 170 dejarik_battery_d One of the components used in a Dejarik game board. 171 dejarik_battery_n A Dejarik Battery 172 dejarik_board_d One of the components used in a Dejarik game board. 173 dejarik_board_n A Dejarik Board 174 dejarik_ghhhk_d An old holographic monster that acts as a playing piece in the Dejarik game. 175 dejarik_ghhhk_n Ghhhk Dejarik Piece 176 dejarik_grimtaash_d An old holographic monster that acts as a playing piece in the Dejarik game. 177 dejarik_grimtaash_n Grimtaash Dejarik Piece 178 dejarik_holoprojector_d One of the components used in a Dejarik game board. 179 dejarik_holoprojector_n A Dejarik Holoprojector 180 dejarik_houjix_d An old holographic monster that acts as a playing piece in the Dejarik game. 181 dejarik_houjix_n Houjix Dejarik Piece 182 dejarik_keypad_01_d One of the components used in a Dejarik game board. 183 dejarik_keypad_01_n A Dejarik Keypad One 184 dejarik_keypad_02_d One of the components used in a Dejarik game board. 185 dejarik_keypad_02_n A Dejarik Keypad Two 186 dejarik_kintan_d An old holographic monster that acts as a playing piece in the Dejarik game. 187 dejarik_kintan_n Kintan Strider Dejarik Piece 188 dejarik_klorslug_d An old holographic monster that acts as a playing piece in the Dejarik game. 189 dejarik_klorslug_n K lor slug Dejarik Piece 190 dejarik_mantellian_d An old holographic monster that acts as a playing piece in the Dejarik game. 191 dejarik_mantellian_n Mantellian Sarvip Dejarik Piece 192 dejarik_monnok_d An old holographic monster that acts as a playing piece in the Dejarik game. 193 dejarik_monnok_n Monnok Dejarik Piece 194 dejarik_ngok_d An old holographic monster that acts as a playing piece in the Dejarik game. 195 dejarik_ngok_n Ng ok Dejarik Piece 196 dejarik_table_base_d One of the components used in a Dejarik game board. 197 dejarik_table_base_n A Dejarik Base 198 dejarik_table_reward_d Dejarik, a popular game which is played throughout the Galaxy. 199 dejarik_table_reward_n A Dejarik Table 200 dejarik_table_schematic_reward_d A schematic used in the crafting of a dejarik tabel. 201 dejarik_table_schematic_reward_n Dejarik Tabel Schematic 202 dejarik_table_stand_d One of the components used in a Dejarik game board. 203 dejarik_table_stand_n A Dejarik Stand 204 desert_demon_doll_reward_d A tusken doll of a desert demon. 205 desert_demon_doll_reward_n Desert Demon Doll 206 dooku_datadisk_01_d Padawan - The data disk tells the story of Dooku s youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda. 207 dooku_datadisk_01_n Dooku s Story - Data disk 1 208 dooku_datadisk_02_d Jedi Master - The data disk describes Dooku s promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn s successful passage from Padawan to Jedi Knight. 209 dooku_datadisk_02_n Dooku s Story - Data disk 2 210 dooku_datadisk_03_d Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order. 211 dooku_datadisk_03_n Dooku s Story - Data disk 3 212 dooku_datadisk_04_d Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists Movement prior to the outbreak of the Clone War. 213 dooku_datadisk_04_n Dooku s Story - Data disk 4 214 dooku_datadisk_05_d Dooku s Death - On the final data disk, the last years of Count Dooku s life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant. 215 dooku_datadisk_05_n Dooku s Story - Data disk 5 216 dwartii_statue_braata_d A status of Braata, one of the four ancient sages of Dwarti. 217 dwartii_statue_braata_n Braata Statue 218 dwartii_statue_faya_d A status of Faya, one of the four ancient sages of Dwarti. 219 dwartii_statue_faya_n Faya Statue 220 dwartii_statue_sistros_d A status of Sitros, one of the four ancient sages of Dwarti. 221 dwartii_statue_sistros_n Sistros Statue 222 dwartii_statue_yanjon_d A status of Yanjon, one of the four ancient sages of Dwarti. 223 dwartii_statue_yanjon_n Yanjon Statue 224 e_to_a_prompt Enter the text you want translated to Aurebesh 225 e_to_a_title English to Aurebesh 226 emperor_statuette_reward_d A statuette of Emperor Palpatine. 227 emperor_statuette_reward_n Emperor Palpatine Statuette 228 english_to_aurebesh English to Aurebesh 229 eralam_crystal_reward_d A lightsaber crystal created from shards and fragments of Eralam. The source of this crystal is believed to have been lost to history. 230 eralam_crystal_reward_n Reconstructed Eralam Crystal 231 eralam_shard_01_d A fragment of a eralam crystal. 232 eralam_shard_01_n A Eralam Crystal Shard 233 eralam_shard_02_d A fragment of a eralam crystal. 234 eralam_shard_02_n A Eralam Crystal Shard 235 eralam_shard_03_d A fragment of a eralam crystal. 236 eralam_shard_03_n A Eralam Crystal Shard 237 eralam_shard_04_d A fragment of a eralam crystal. 238 eralam_shard_04_n A Eralam Crystal Shard 239 eralam_shard_05_d A fragment of a eralam crystal. 240 eralam_shard_05_n A Eralam Crystal Shard 241 fish_dathomir_burra_d A Dathomir Burra fish that may be worth keeping. 242 fish_dathomir_burra_n A Dathomir Burra Fish 243 fish_endor_buzzfish_d A Endor Buzzfish that may be worth keeping. 244 fish_endor_buzzfish_n An Endor Buzzfish 245 fish_endor_trout_d A Endor Trout that may be worth keeping. 246 fish_endor_trout_n An Endor Trout 247 fish_naboo_fatfish_d A Naboo Fatfish that may be worth keeping. 248 fish_naboo_fatfish_n A Naboo Fatfish 249 fish_naboo_gooberfish_d A Naboo Gooberfish that may be worth keeping. 250 fish_naboo_gooberfish_n A Naboo Gooberfish 251 fish_naboo_gumfish_d A Naboo Gumfish that may be worth keeping. 252 fish_naboo_gumfish_n A Naboo Gumfish 253 fish_naboo_mee_d A Naboo Mee fish that may be worth keeping. 254 fish_naboo_mee_n A Naboo Mee Fish 255 fish_naboo_see_d A Naboo See fish that may be worth keeping. 256 fish_naboo_see_n A Naboo See Fish 257 fish_rare_blackfish_d A rare Blackfish that may be worth keeping. 258 fish_rare_blackfish_n A Rare Blackfish 259 fish_rare_blowfish_d A rare Blowfish that may be worth keeping. 260 fish_rare_blowfish_n A Rare Blowfish 261 fish_rare_bluefish_d A rare Blowfish that may be worth keeping. 262 fish_rare_bluefish_n A Rare Bluefish 263 fish_rare_faa_d A rare Blowfish that may be worth keeping. 264 fish_rare_faa_n A Rare Faa Fish 265 fish_rare_laa_d A rare Blowfish that may be worth keeping. 266 fish_rare_laa_n A Rare Laa Fish 267 fish_rare_ray_d A rare Blowfish that may be worth keeping. 268 fish_rare_ray_n A Rare Ray Fish 269 fish_rare_striped_d A rare Blowfish that may be worth keeping. 270 fish_rare_striped_n A Rare Striped Fish 271 fish_tank_bubble_stone_d This item is used as a component for crafting a fish tank. 272 fish_tank_bubble_stone_n Bubbling Stone 273 fish_tank_front_panel_d This item is used as a component for crafting a fish tank. 274 fish_tank_front_panel_n Transparisteel Front Panel 275 fish_tank_left_panel_d This item is used as a component for crafting a fish tank. 276 fish_tank_left_panel_n Transparisteel Left Panel 277 fish_tank_rear_panel_d This item is used as a component for crafting a fish tank. 278 fish_tank_rear_panel_n Transparisteel Rear Panel 279 fish_tank_reward_d A Fish Tank. 280 fish_tank_reward_n Fish Tank 281 fish_tank_right_panel_d This item is used as a component for crafting a fish tank. 282 fish_tank_right_panel_n Transparisteel Right Panel 283 fish_tank_schematic_reward_d A Fish Tank Schematic. 284 fish_tank_schematic_reward_n Fish Tank Schematic 285 fish_tank_tubing_d This item is used as a component for crafting a fish tank. 286 fish_tank_tubing_n Tubing 287 fish_yavin_crawlfish_d A Yavin Crawlfish that may be worth keeping. 288 fish_yavin_crawlfish_n A Yavin Crawlfish 289 flit_bone_d A rare bone that might be worth collecting. 290 flit_bone_n A Hollow Flit Bone 291 flower_010_d A potted plant. 292 flower_01_d A potted plant. 293 flower_01_n Small Potted Plant, Style Two 294 flower_02_d A potted plant. 295 flower_02_n Small Potted Plant, Style Two 296 flower_03_d A potted plant. 297 flower_03_n Small Potted Plant, Style Two 298 flower_04_d A potted plant. 299 flower_04_n Small Potted Plant, Style Two 300 flower_05_d A potted plant. 301 flower_05_n Small Potted Plant, Style Two 302 flower_06_d A potted plant. 303 flower_06_n Small Potted Plant, Style Two 304 flower_07_d A potted plant. 305 flower_07_n Small Potted Plant, Style Two 306 flower_08_d A potted plant. 307 flower_08_n Small Potted Plant, Style Two 308 flower_09_d A potted plant. 309 flower_09_n Small Potted Plant, Style Two 310 flower_10_n Small Potted Plant, Style Two 311 flower_11_d A potted plant. 312 flower_11_n Small Potted Plant, Style Two 313 flower_12_d A potted plant. 314 flower_12_n Small Potted Plant, Style Two 315 flower_13_d A potted plant. 316 flower_13_n Small Potted Plant, Style Two 317 flower_14_d A potted plant. 318 flower_14_n Small Potted Plant, Style Two 319 flower_15_d A potted plant. 320 flower_15_n Small Potted Plant, Style Two 321 flower_16_d A potted plant. 322 flower_16_n Small Potted Plant, Style Two 323 flower_17_d A potted plant. 324 flower_17_n Small Potted Plant, Style Two 325 flower_18_d A potted plant. 326 flower_18_n Small Potted Plant, Style Two 327 flower_19_d A potted plant. 328 flower_19_n Small Potted Plant, Style Two 329 flower_20_d A potted plant. 330 flower_20_n Small Potted Plant, Style Two 331 framed_beetle_specimen_d A collection of framed beetle specimens. 332 framed_beetle_specimen_n Framed Beetle Specimens 169 frn_all_feather_pillow_hue_s01_d 939 frn_all_feather_pillow_hue_s01_n A Feather Pillow 333 gulginaw_feather_d A rare tail feather that might be worth collecting. 334 gulginaw_feather_n A Gulginaw Tail Feather 335 hanging_light_01_d A free-stnding lamp. 336 hanging_light_01_n Free-standing Lamp Razorcoil 337 hanging_light_02_d A table-top lamp. 338 hanging_light_02_n Table-top Lamp Coruscant 339 hanging_light_03_d A free-standing lamp. 340 hanging_light_03_n Free-standing Lamp Razorcoil 341 hanging_light_04_d A table-top lamp. 342 hanging_light_04_n Table-top Lamp Coruscant 343 hanging_light_05_d A free-standing lamp. 344 hanging_light_05_n Free-standing Lamp Razorcoil 345 hanging_light_06_d A table-top lamp. 346 hanging_light_06_n Table-top Lamp Coruscant 347 hanging_light_07_d A free-standing lamp. 348 hanging_light_07_n Free-standing Lamp Razorcoil 349 hanging_light_08_d A table-top lamp. 350 hanging_light_08_n Table-top Lamp Coruscant 351 hanging_light_09_d A free-standing lamp. 352 hanging_light_09_n Free-standing Lamp Razorcoil 353 hanging_light_10_d A table-top lamp. 354 hanging_light_10_n Table-top Lamp Coruscant 355 hanging_light_reward_01_d A Hanging Light. 356 hanging_light_reward_01_n A Hanging Light 357 holocron_pedestal_reward_d 358 holocron_pedestal_reward_n Holocron Pedestal 359 holocron_pedestal_schematic_reward_d A schematic for crafting a holocron pedestal. 360 holocron_pedestal_schematic_reward_n Jedi Holocron Pedestal Schematic 942 housing_improvement_01_n Housing Improvement Techniques in Maximizing Space 943 housing_improvement_02_n Housing Improvement Techniques in Maximizing Space 944 housing_improvement_03_n Housing Improvement Techniques in Maximizing Space 945 housing_improvement_04_n Housing Improvement Techniques in Maximizing Space 946 housing_improvement_05_n Housing Improvement Techniques in Maximizing Space 361 ig_88_head_d 362 ig_88_head_n IG-88 Prototype Head 363 ig_88_left_arm_d 364 ig_88_left_arm_n IG-88 Prototype Left Arm 365 ig_88_left_leg_d 366 ig_88_left_leg_n IG-88 Prototype Left Leg 367 ig_88_right_arm_d 368 ig_88_right_arm_n IG-88 Prototype Right Arm 369 ig_88_right_leg_d 370 ig_88_right_leg_n IG-88 Prototype Right Leg 371 ig_88_stand_d A metal stand. It seems this item would be useful for crafting. 372 ig_88_stand_n A Metal Stand 373 ig_88_torso_d 374 ig_88_torso_n IG-88 Prototype Torso 375 ig_88_wooden_dowel_d A support dowel. It seems this item would be useful for crafting. 376 ig_88_wooden_dowel_n A Wooden Support Dowel 377 imp_t1_dark_trooper_d A marble statue which bears an uncanny likeness to a Dark Trooper. 378 imp_t1_dark_trooper_n A Dark Trooper Statuette 379 imp_t1_scout_trooper_d A marble statue which bears an uncanny likeness to a Scout Trooper. 380 imp_t1_scout_trooper_n A Scout Trooper Statuette 381 imp_t1_shock_trooper_d A marble statue which bears an uncanny likeness to a Shock Trooper. 382 imp_t1_shock_trooper_n A Shock Trooper Statuette 383 imp_t1_snow_trooper_d A marble statue which bears an uncanny likeness to a Snow Trooper. 384 imp_t1_snow_trooper_n A Snow Trooper Statuette 385 imp_t1_storm_trooper_d A marble statue which bears an uncanny likeness to a Storm Trooper. 386 imp_t1_storm_trooper_n A Storm Trooper Statuette 387 imp_t2_engineer_d A marble statue which bears an uncanny likeness to an Engineer. 388 imp_t2_engineer_n An Engineer Statuette 389 imp_t2_marine_d A marble statue which bears an uncanny likeness to an Imperial Marine. 390 imp_t2_marine_n An Imperial Marine Statuette 391 imp_t2_officer_d A marble statue which bears an uncanny likeness to an Imperial Officer. 392 imp_t2_officer_n An Imperial Officer Statuette 393 imp_t2_pilot_d A marble statue which bears an uncanny likeness to an Imperial Pilot. 394 imp_t2_pilot_n An Imperial Pilot Statuette 395 imp_t3_darth_maul_d A marble statue which bears an uncanny likeness to Darth Maul. 396 imp_t3_darth_maul_n A Darth Maul Statuette 397 imp_t3_darth_plagueis_d A marble statue which bears an uncanny likeness to Darth Plagueis. 398 imp_t3_darth_plagueis_n A Darth Plagueis Statuette 399 imp_t3_darth_sidious_d A marble statue which bears an uncanny likeness to Darth Sidious. 400 imp_t3_darth_sidious_n A Darth Sidious Statuette 401 imp_t3_darth_tyranus_d A marble statue which bears an uncanny likeness to Darth Tyranus. 402 imp_t3_darth_tyranus_n A Darth Tyranus Statuette 403 imp_t3_darth_vader_d A marble statue which bears an uncanny likeness to a Darth Vader. 404 imp_t3_darth_vader_n A Darth Vader Statuette 405 imp_t3_royal_guard_d A marble statue which bears an uncanny likeness to an Emperor s Royal Guard. 406 imp_t3_royal_guard_n An Emperor s Royal Guard Statuette 407 invis_collection_failed You cannot collect while invisible. 408 jedi_holocron_01_d An ancient holocron used by the jedi order. 409 jedi_holocron_01_n A Jedi Holocron 410 jedi_holocron_02_d An ancient holocron used by the jedi order. 411 jedi_holocron_02_n A Jedi Holocron 412 jedi_holocron_03_d An ancient holocron used by the jedi order. 413 jedi_holocron_03_n A Jedi Holocron 414 jedi_holocron_04_d An ancient holocron used by the jedi order. 415 jedi_holocron_04_n A Jedi Holocron 416 jedi_holocron_05_d An ancient holocron used by the jedi order. 417 jedi_holocron_05_n A Jedi Holocron 418 jeweled_necklace_schematic_reward_d A schematic for crafting a holocron pedestal. 419 jeweled_necklace_schematic_reward_n_ Jeweled Necklace Schematic 420 jundank_bone_d A rare bone that might be worth collecting. 421 jundank_bone_n A Jundank Jaw Bone 422 kai_tok_feather_d A rare tail feather that might be worth collecting. 423 kai_tok_feather_n A Kai Tok Tail Feather 424 kasha_crystal_reward_d A lightsaber crystal created from shards and fragments of kasha. While these crystals were traditionally used as meditation devices, some Jedi have been known to use these crystals to focus the beam of their lightsabers. 425 kasha_crystal_reward_n Reconstructed Kasha Crystal 426 kasha_shard_01_d A fragment of a kasha crystal. 427 kasha_shard_01_n A Kasha Crystal Shard 428 kasha_shard_02_d A fragment of a kasha crystal. 429 kasha_shard_02_n A Kasha Crystal Shard 430 kasha_shard_03_d A fragment of a kasha crystal. 431 kasha_shard_03_n A Kasha Crystal Shard 432 kasha_shard_04_d A fragment of a kasha crystal. 433 kasha_shard_04_n A Kasha Crystal Shard 434 kasha_shard_05_d A fragment of a kasha crystal. 435 kasha_shard_05_n A Kasha Crystal Shard 436 kill_gurk_activation_d It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. 437 kill_gurk_activation_n a nearly-empty bottle of alcohol 438 kill_tusken_activation_d This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves! 439 kill_tusken_activation_n Stolen Pie 440 kima_bone_d A rare bone that might be worth collecting. 441 kima_bone_n A Chipped Kima Bone 442 kwi_bone_d A rare bone that might be worth collecting. 443 kwi_bone_n A Split Kwi Leg Bone